Our research competency in computer graphics is especially mature. Our entertainment businesses provide diverse target applications for our pioneering work. This allows us to achieve a rare level of cross-fertilization by juxtaposing real-time algorithms for the game studios with high-end techniques for the movie studios, achieving speed and directability in physical simulation, spanning visual styles from photorealistic to artistic, and blurring the boundaries between computer graphics and materials science.
Daftar Mata Kuliah
- AIK I
- AIK II
- AIK III
- Android Native Development
- Antena dan Propagasi
- Anti Korupsi
- Bahasa Arab
- Bahasa Indonesia
- Basis Data
- Dasar Konversi Energi Listrik
- Dasar Pemograman Komputer
- Dasar Sistem Kendali
- Dasar Teknik Digital
- Dasar Teknik Elektro
- Dasar Telekomunikasi
- Design 3D Modeling
- Design Manufaktur
- Distribusi Tenaga Listrik
- Elektronika Dasar
- Elektronika Daya
- Fisika Dasar I
- Fisika Dasar II
- Fisika Material Listrik
- Ilmu Sosial dan Budaya Dasar
- Instrumentasi Elektronika
- Internet of Things
- Jaringan Komputer
- Jaringan Telekomunikasi
- Kalkulus I
- Kalkulus II
- Kerja Praktek
- Kewirausahaan
- Komputasi Numerik
- Komunikasi Data
- Kuliah Kerja Nyata (KKN)
- Kerja Praktek (KP)
- Otomasi Industri
- Sinyal dan Sistem
- Sistem Komunikasi
- Sistem Komunikasi Bergerak
- Sistem Komunikasi Satelit
- Sistem Mikroprosesor
- Sistem Operasi
- Sistem Tenaga
- Teknik Kendali Digital
- Teknik Tegangan Tinggi
- Tugas Akhir (TA)