Protected: VR, AR, MR, XR

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About Course

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What Will You Learn?

  • Describe the basic concepts of VR, AR, and MR
  • Describe how XR is being used in industries beyond entertainment
  • Describe the potential benefits of using XR applications in the real world
  • Explore the tools and technologies used in XR
  • Identify the ethical considerations of developing XR applications
  • Identify the hallmarks of successful VR, AR and MR experiences

Course Content

Chapter 01 : SAP, RPS, TM, TK

  • General Purpose
  • Tugas Kelompok (TK)
  • Satuan Acara Perkuliahan (SAP)
  • Rencana Pembelajaran Semester (RPS)
  • Tugas Mandiri (TM)

Chapter 02: Introduction of VR
This course will introduce you to Virtual Reality (VR). The course will teach you everything from the basics of VR- the hardware and the history of VR- to different applications of VR, the psychology of Virtual Reality, and the challenges of the medium. The course is designed for people who are new to VR as a medium. You may have experienced some virtual reality before, and may have some hardware- but this course is suitable to individuals who have never experienced VR and those who do not have much hardware- we will explain Mobile VR as well as devices such as the Oculus Rift and HTC Vive. Introduction to Virtual Reality is the first course in the Virtual Reality Specialisation. A learner with no previous experience in Virtual Reality and/or game programming will be able to evaluate existing VR applications, and design, test, and implement their own VR experiences/games using Unity by the end of the specialisation.

Chapter 03: Software Engine to Create VR

Chapter 04: Introduction of Unity

Chapter 05: Introduction of Unreal

Chapter 06: 3D Model for Virtual Reality
This course will begin your journey to creating Virtual Reality experiences. A Virtual Reality experience is a new world that you step into and are entirely immersed in. Creating a VR experience means creating that world and all the objects in it. In this course you will learn the basics of 3D graphics: how we create objects and how to lay them out to create an environment. You will learn techniques like materials and texturing that make your objects appear realistic. You will also learn about audio techniques to ensure that your experiences sound great as well as looking great. In all of these topics we will pay attention to the particular requirements of Virtual Reality, including pitfalls and performance issues: making sure your environment runs fast enough in VR. You will learn all of this using the professional game and VR engine, Unity3D. Unity is one of the most used game engine and is a relatively easy, but fully featured, introduction to 3D development. The course will culminate in a project in which you will create your own VR scene. VR development is something you can only learn by doing it yourself, so working on your project will be the best way to learn.

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